Digital Health Technologies
Dr Graham Morgan
Graham is the Deputy Head of School and Reader in the School of Computing at Newcastle University. He works extensively with healthcare professionals to create digital health solutions for diverse medical conditions using the latest cloud and virtual reality technologies. For example, he has led several projects, some of which are: i) ICURe Cohort 9: ASTEROID, the fun 3D eye test (Research England), ii) HICF - Accurate and patient friendly measurement of binocular visual function using a 3D mobile device (Wellcome Trust), iii) Augmented Reality Stories for Upper Limb Rehabilitation of Preschool Children with Hemiplegic Cerebral Palsy (Action Medical Research), iv) and Additional vision tests for Asteroid devlice (Medical Research Council) among others. His work and projects involve innovative use and application of human computer interaction principles and technology, game technology, and artificial intelligence.
Graham also leads the Computer Game Engineering MSc and runs the Game Lab at Newcastle University. The Game Lab carries out research and provides education related to video game technology. It is the only lab of its type within a Russell Group university in the United Kingdom.
The appropriate usage of digital information and associated technologies within medicine in the context of their risk, fiscal economy, and improved patient outcomes and safety will be discussed. The course is designed as an introduction to understanding how digital information and enabling technologies based on such information are influencing current medical practices and the possibilities for the future. Examples and case studies will be used to allow learners the ability to contextualise the material presented in accessible real-world settings.
At the end of the course, learners will be able to analyse how these technologies add value to healthcare systems and be better prepared to participate in the digital transformation of healthcare.
The course covers:
- Near-future information innovations and how these may impact medical industries
- Influence of digital infrastructures on current working practices
- Case studies that highlight balancing risks and benefits in the digital age
- Gamification within the context of medical products and services
New dates for this programme will be announced in Mid 2023
Request the course handbook and join our mailing list to be notified of next dates when announced