Staff Profile
Background
I completed a PhD in computing science at Newcastle University in 2015, in which I investigated motion and force sensing devices for use in rehabilitation strategies for sufferers of hemiplegic stroke. Since 2019 I have been a lecturer in the School of Computing, as a member of Networked and Ubiquitous Systems Engineering group
Research
My current research interests are in the areas of applied use of video game technology and computer graphics. I have been involved in a number of interdisciplinary research projects that aim to use video game technology such as virtual reality and motion sensing controllers in medical, training, and educational capacities. I am also involved in research into lighting techniques and high performance GPU computing.
Teaching
I teach modules related to video game development at both BSc and MSc levels.
CSC2034: Introducing Contemporary Topics in Computing
CSC3222: Gaming Simulations
CSC8502: Advanced Graphics for Games
CSC8503: Advanced Game Technologies
CSC8507: Game Technology Innovations
Publications
- Mihut A, Davison R, Ushaw G, Morgan G. Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images. In: 2nd International Conference on Digital Signal Processing ICDSP. 2018, Tokyo, Japan: ACM.
- Ushaw G, Davison R, Eyre J, Morgan G. Adopting Best Practices from the Games Industry in Development of Serious Games for Health. In: 5th International Conference on Digital Health (DH '15). 2015, Florence: ACM.
- Ushaw G, Davison R, Eyre J, Morgan G. Benchmarking Motion Sensing Devices for Rehabilitative Gaming. In: The 30th ACM/SIGAPP Symposium On Applied Computing. 2015, Salamanca, Spain: ACM.
- Graziadio S, Davison R, Shalabi K, Sahota KMA, Ushaw G, Morgan G, Eyre JA. Bespoke Video Games to Provide Early Response Markers to Identify the Optimal Strategies for Maximizing Rehabilitation. In: Proceedings of the 29th Annual ACM Symposium On Applied Computing. 2014, Gyeongju, Korea: ACM.
- Davison R, Graziadio S, Shalabi K, Ushaw G, Morgan G, Eyre J. Early response markers from video games for rehabilitation strategies. ACM SIGAPP Applied Computing Review 2014, 14(3), 36-43.
- Kenwright B, Davison R, Morgan G. Dynamic Balancing and Walking for Real-Time 3D Characters. In: Motion in Games: 4th International Conference (MIG). 2011, Edinburgh, UK: Springer.
- Kenwirght B, Davison R, Morgan G. Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations. In: The Third International Conference on Creative Content Technologies (CONTENT). 2011, Rome, Italy: IARIA.
- Shen Q, Sharp C, Davison R, Ushaw G, Ranjan R, Zomaya AY, Morgan G. A General Purpose Contention Manager for Software Transactions on the GPU. Journal of Parallel and Distributed Computing 2020, 139, 1-17.
- Aherne I, Davison R, Ushaw G, Morgan G. Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination. In: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. 2020, Valetta, Malta: VISIGRAPP.
- Chandra Shit R, Sharma S, Watters P, Yelamarthi K, Pradhan B, Davison R, Morgan G, Puthal D. Privacy-preserving cooperative localization in vehicular edge computing infrastructure. Concurrency Computation 2022, 34(14), e5827.
- Ushaw G, Davison R, Morgan G. Commodity Video Game Technology in Teletherapy. In: Nakatsu, R; Rauterberg, M; Ciancarini, P, ed. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer, 2017, pp.431-458.