Staff Profile
Professor Graham Morgan
Head of School, School of Computing; Professor of Video Game Engineering
- Personal Website: https://grahamiskind.github.io/home/
- Address: School of Computing,
Urban Sciences Building,
Newcastle University,
1 Science Square,
Science Central,
Newcastle upon Tyne,
NE4 5TG
Graham Morgan has worked, and led, industry focussed research for over 20 years in the areas of distributed systems, cloud computing, real-time simulations (video game technologies), and digital healthcare. He is the director of Networked and Ubiquitous Systems Engineering (NUSE) Group, jointly with Professor Rajiv Ranjan, in the School of Computing. He is well known for establishing and leading the Game Technology Lab which hosts the industry led Game Engineering MSc. This MSc has provided many global games companies (e.g., Activision, TT Games, Creative Assembly, Rockstar North, NVidia, Ubisoft) with over 350 alumni since the courses inception 10 years ago and has allowed participation on many of the top selling video games of all time.
Graham has helped to secure research funding of over £25 million through global scientific collaboration with over £5 million directly attributed to his own research projects within his research group. He has served on over 50 international conference committees, edited and reviewed for top international journals, acted as a project reviewer for a number of governments, presented invited talks across a number of continents, and been invited to attend many events at a number of learned societies (e.g., Royal Society, IEEE, ACM, BCS). Recently he has engineered third strand activity through company creation and, in doing so, has been a finalist and won a number of industry awards.
Area of expertise: Cloud Computing, Video Games, Distributed Systems, Deep Learning
Google Scholar: Click here.Current Topics
There are fundamental changes occurring in how the scientific community of computing addresses the digital global challenges facing us today. Traditionally, our community has addressed society's challenges through predefined algorithmic solutions, static in their nature of deployment, with human oversight a key backstop to alleviating unforeseen problems. This approach is evolving to a data driven, highly autonomous approach where digital solutions must develop and evolve with minimal human oversight. This has brought Graham's previous research to focus on:
- Artificial Intelligence for improving system autonomy and resilience
- Machine learning combined with statistical analysis for evolving system delivery
- Evolutionary distributed systems through AI governed emergent behaviours
- Real-time simulation of deformable materials for modelling natural phenomena
Research Legacy
Distributed Systems (1990s)
In the 90s Graham worked on classic consensus problems for asynchronous and synchronous networks and published in the area of fault-tolerant computing. Graham's most well known work from this era was the development of the NEWTOP group communications service (delivered in C and Java for middleware services). This work was primarily funded by Hewlett Packard and the UK Research Council.
Online Gaming (2000 - 2010)
With a degree of foresight, Graham progressed his work to deliver middleware support for the, then very new, online gaming industry. Of particular note are pioneering works that remove the need for geographic segmentation and duplication of the playing area (known as shards in those days) to allow complete free roaming of expansive online virtual worlds. This work was primarily funded by the UK Research Council and video game industry partners (e..g., Nvidia).
Digital Healthcare & Serious Gaming (2010 - 2020)
By combining video game technologies with cloud computing support Graham worked on a number of high profile research projects delivering improved healthcare outcomes for patients. Of particular success were two Wellcome Trust projects delivering stroke rehabilitation in the home through commodity video game technologies and eye disease diagnosis through gaming on mobile devices. There were many notable successes, both scientifically and commercially, during this period including a collaboration with the famous author Anne Fines (Mrs. Doubtfire, Jamie & Angus) to bring improving health outcomes for children with Cerebral Palsy through interactive digital story telling.
Research Grants
- UK-Australia Centre in a Secure Internet of Energy: Supporting Electric Vehicle Infrastructure at the "Edge" of the Grid, EPSRC, Start date: 01/07/2021, End Date: 30/06/2024,£1,488,632 ( 5%)
- Scalable Circular Supply Chains for the Built Environment, EPSRC, £362,849 (5%)
- Deep Learning Physics Games Engine for Serious Gaming, UKRI (Northern Accelerator), Start date: 08/09/2019, End date: 31/05/2021, £40, 320 (100%)
- Lost Children of the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay, Arts Council England, Start date: 01/04/2019, End date: 01/04/2020, £36,000 (5%)
- GCRF Water Security and Sustainable Development Hub, UK Research and Innovation (UKRI), Start date: 01/02/2019, End date: 0/102/2024, £20,000,000 (3%)
- ICURe Cohort 9: ASTEROID, the fun 3D eye test, Research England (formerly Higher Education Funding Council for England (HEFCE)), Professor JCA Read & Dr G Morgan, £30,940 (80%)
- ‘Cabin Crew’ Virtual Reality Training Demonstrator, NCFE (Industry Contract), Dr Graham Morgan, Start date: 01/09/2016, End date: 28/02/2017, £19,265 (100%)
- Additional vision tests for Asteroid device, Medical Research Council (MRC), Professor JCA Read & Dr G Morgan, £24,259 (50%)
- HICF - Accurate and patient friendly measurement of binocular visual function using a 3D mobile device, Wellcome Trust, Professor JCA Read, Dr G Morgan, Mr MP Clark, Start date: 01/12/2014, End date: 28/02/2018, £1,197,609 (25%)
- Augmented Reality Stories for Upper Limb Rehabilitation of Preschool Children with Hemiplegic Cerebral Palsy, Action Medical Research, Professor J Eyre & Dr G Morgan, Start date: 01/04/2013, End date: 31/08/2016, ££109,372 (50%)
- Limbs Alive: Monitoring of Stroke Rehabilitation, Wellcome Trust, Professor J Eyre, Dr G Morgan, Start date: 01/01/2012, End date: 01/10/2015, ££2,022,257 (5%)
- Concurrency Control for High Performance Memory, EPSRC PhD CASE Award, G Morgan, Start date: 01/10/2011, End date: 30/09/2014, £66,838
- Economics-Inspired Instant Trust Mechanisms for the Service Provision Industry, EPSRC, Professor A van Moorsel, Professor F Li, Dr G Morgan, Start date: 01/04/2008, End date: 31/03/2009, £163,248 (25%)
- Networked Computing in Inter-Organisation Settings, EPSRC, Professor S Shrivastava, Professor A van Moorsel, Dr P Ezhilchelvan, Morgan, Dr G, Start date: 01/10/2005, End date: 30/09/2010, £416,919 (25%)
- Trusted Coordination in Dynamic Virtual Organisations, EPSRC, Professor S Shrivastava, Dr G Morgan, Start date: 01/10/2003, End date: 30/09/2006, £359,617 (50%)
- Middleware Services for Scalable Networked Virtual Environments, EPSRC, Dr G Morgan, Start date: 1/10/2003, End date: 30/09/2006, £69,753 (100%)
Esteem
After a career spanning over 20 years in an academic setting there have been many instances where Graham's contributions have been recognised by others. Recognition spans commercialisation of scientific research, international project reviewing and playing an active role in conference and journal management and development. He is also an active advocate for social change through the promotion of education for all, particularly for those from disadvantaged backgrounds.
- Invited delegate: Royal Society's Workshop on Human transformation: remembering and learning
- Editorial Board Member: Service Oriented Computing and Applications
- Associate Editor: International Journal of Computer Game Technology
- Editor in Chief of Workshop Quality of Service Application Servers
- Finalist in The Innovator Award sponsored by AXA Health Tech and You (Emvigr)
- Keynote speaker at business event “Online Physiotherapy Powered by Video Games” for NHS and Regional Commissioners
- Best Paper Award in ACM International Conference on Digital Health, Florence, Italy
- Highlighted Case Study for The Academic Health Science Network for the North East and North Cumbria (Emvigr)
- Representative in Trade Delegation in the Yorkshire and Humber Academic Science Health Network Open Innovation Workshop, Guangzhou, China (Emvigr)
- Best Paper Award in ACM Proceedings of the 29th Annual Symposium on Applied Computing, Gyeongju, Republic of Korea
- Best Paper Award in IEEE Serious Games and Applications for Health (SeGAH), Rio de Janeiro, Brazil
- Awarded Centre of Excellence for Teaching by Nvidia Research
- Best Paper Award in 13th International Conference on Algorithms and Architectures for Parallel Processing, Vietri sul Mare, Italy
- £50,000 seed funding by The Academic Health Science Network for the North East and North Cumbria (Emvigr)
- Finalist in 14th Annual Big Chip Awards (with Research Assistant)
- Best Paper Award in The 3rd International Conference on Creative Content Technologies. Rome, Italy
- Invited Celebratory Paper in 50th Anniversary of Simulation and Gaming Journal (Sage Publishing)2009 - Invited Book Chapter - Advances in Computers: Social Networking and the Web
- Chair of The Board of Judges for Virginia State Science and Engineering Fair, Fairfax, USA
Reviewing
- UK research council (EPSRC)
- EU Framework 7;
- Expert Reviewer for European Research Council;
- Irish Research Council (IRC)
- IEEE Transactions on Learning Technologies
- IEEE Transactions on Transportation Electrification
- IEEE Transactions on Software Engineering;
- IEEE Transactions on Computer Graphics and Applications
- IEEE Transactions on Visualization and Computer Graphics
- IEEE Transactions on Service Computing
- IEEE Transactions on Dependable and Secure Computing
- ACM Computers in Entertainment
- MDPI Sensors; Springer’s Service Oriented Computing and Applications Journal
- Malaysian Journal of Computer Science
- Elsevier’s Journal of Network and Computer Applications; Wiley’s Software Practice and Experience
Video Games
Graham created, and leads, the teaching of video game engineering at Newcastle. Over 20 years Graham established an industry inspired Game Engineering MSc and BSc that have sent over 400 graduates directly into the global video games industry. Many students work on video games while still at Newcastle, contributing to video game titles that have sold in excess of $5 billion worldwide. This includes over 500 alumni on such games as, Grand Theft Auto, Call of Duty, Star Wars, Harry Potter, Marvel Superheroes, Lego, Dr Who, Fast & Furious, NFL, FIFA and many more. This also extends to the movie industry special FX development as games studios are increasingly working in this area.
Courses
Computer Science (Game Engineering) BSc Honours
A three year degree programme with specialisation in the final year for those wishing to progress to careers in the video games industry.
Computer Science (Game Engineering) MComp Honours
A four year degree programme with specialisation in the final two years with an emphasis on advanced programming techniques in C for graphics and simulation technologies.
A one year masters programme with specialisation of advanced programming for game engine technologies.
Industry
Our degree programmes benefit from direct guidance from the video games industry. Over 40 companies sit on our advisory board that meets regularly as well as delivering the well-known Spring Video Game Seminar Series directly to our students throughout semester 2. All major brands and publishers are represented including Ubisoft, Activision, Nvidia, Microsoft, Warner Bros. SEGA, Sumo Digital together with many more.
Graham's Teaching
Graham teaches video games at all levels of the degree programmes as well mentoring and guiding taught projects in that area. Currently Graham teaches on:
CSC3232: Gaming Technologies and Simulations
CSC8599 : Project and Dissertation in Computer Game Engineering
Outreach and Widening Participation
Game Lab (that hosts all teaching and research associated to video games at Newcastle) supports a wide range of activities to engage disadvantaged groups and encourage engagement with the higher education sector. This has included school visits, organising Q&A with the video games industry for school children, provisioning scholarships and bursaries with the aid of industry benefactors (e.g., Ubisoft).
If you would like Game Lab to help in any way then please get in touch.
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Articles
- Almutairi RMS, Bergami G, Morgan G. SimulatorBridger: System for Monitoring Energy Efficiency of Electric Vehicles in Real-World Traffic Simulations. Journal of Engineering Research and Sciences 2024, 3(6), 33-40.
- Bergami G, Fox OR, Morgan G. Matching and Rewriting Rules in Object-Oriented Databases. Mathematics 2024, 12(17), 2677.
- Alanazi F, Ushaw G, Morgan G. Improving Detection of DeepFakes through Facial Region Analysis in Images. Electronics 2024, 13(1), 126.
- Almutairi RMS, Bergami G, Morgan G. Advancements and Challenges in IoT Simulators: A Comprehensive Review. Sensors 2024, 25(5), 1511.
- Bergami G, Appleby S, Morgan G. Specification Mining over Temporal Data. Computers 2023, 12(9), 185.
- Bergami G, Appleby S, Morgan G. Quickening Data-Aware Conformance Checking through Temporal Algebras. Information 2023, 14(3), 173.
- Dwivedi R, Dave D, Naik H, Singhal S, Rana O, Patel P, Qian B, Wen Z, Shah T, Morgan G, Ranjan R. Explainable AI (XAI): Core Ideas, Techniques and Solutions. ACM Computing Surveys 2023, 55(9), 1–33.
- Jha DN, Chen Z, Liu S, Wu M, Zhang J, Morgan G, Ranjan R, Li X. A hybrid accuracy- and energy-aware human activity recognition model in IoT environment. IEEE Transactions on Sustainable Computing 2023, 8(1), 1-14.
- Chandra Shit R, Sharma S, Watters P, Yelamarthi K, Pradhan B, Davison R, Morgan G, Puthal D. Privacy-preserving cooperative localization in vehicular edge computing infrastructure. Concurrency Computation 2022, 34(14), e5827.
- Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Increasing Voluntary Myoelectric Training Time through Game Design. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2022, 30, 2549-2556.
- Habeeb F, Szydlo T, Kowalski L, Noor A, Thakker D, Morgan G, Ranjan R. Dynamic Data Streams for Time-Critical IoT Systems in Energy-Aware IoT Devices Using Reinforcement Learning. Sensors 2022, 22(6), 2375.
- Forkan ARM, Kang Y-B, Jayaraman PP, Liao K, Kaul R, Morgan G, Ranjan R, Sinha S. CorrDetector: A framework for structural corrosion detection from drone images using ensemble deep learning. Expert Systems with Applications 2022, 193, 116461.
- Marikyan D, Papagiannidis S, Rana O, Ranjan R, Morgan G. "Alexa, Let’s Talk About my Productivity": The Impact of Digital Assistants on Work Productivity. Journal of Business Research 2022, 142, 572-584.
- Phengsuwan J, Shah T, Thekkummal NB, Wen Z, Sun R, Pullarkatt D, Thirugnanam H, Ramesh MV, Morgan G, James P, Ranjan R. Use of social media data in disaster management: A survey. Future Internet 2021, 13(2), 46.
- Luo S, Li H, Wen Z, Qian B, Morgan G, Longo A, Rana O, Ranjan R. Blockchain-Based Task Offloading in Drone-Aided Mobile Edge Computing. IEEE Network 2021, 35(1), 124-129.
- Jha DN, Garg S, Jayaraman PP, Buyya R, Li Z, Morgan G, Ranjan R. A study on the evaluation of HPC microservices in containerized environment. Concurrency and Computation: Practice and Experience 2021, 33(7), e5323.
- Alwasel K, Jha DN, Hernandez E, Puthal D, Barika M, Varghese B, Garg SK, James P, Zomaya A, Morgan G, Ranjan R. IoTSim-SDWAN: A simulation framework for interconnecting distributed datacenters over Software-Defined Wide Area Network (SD-WAN). Journal of Parallel and Distributed Computing 2020, 143, 17-35.
- Garg S, Kaur K, Batra S, Aujla GS, Morgan G, Kumar N, Zomaya AY, Ranjan R. En-ABC: An ensemble artificial bee colony based anomaly detection scheme for cloud environment. Journal of Parallel and Distributed Computing 2020, 135, 219-233.
- Shen Q, Sharp C, Davison R, Ushaw G, Ranjan R, Zomaya AY, Morgan G. A General Purpose Contention Manager for Software Transactions on the GPU. Journal of Parallel and Distributed Computing 2020, 139, 1-17.
- Li Y, Alqahtani A, Solaiman E, Perera C, Jayaraman P, Buyya R, Morgan G, Ranjan R. IoT-CANE: A unified knowledge management system for data-centric Internet of Things application systems. Journal of Parallel and Distributed Computing 2019, 131, 161-172.
- Puthal D, Mohanty SP, Bhavake SA, Morgan G, Ranjan R. Fog Computing Security Challenges and Future Directions [Energy and Security]. IEEE Consumer Electronics Magazine 2019, 8(3), 92-96.
- Vancleef K, Serrano-Pedraza I, Sharp C, Slack G, Black C, Casanova T, Hugill J, Rafiq S, Burridge J, Puyat V, Ewane Enongue J, Gale H, Akotei H, Collier Z, Haggerty H, Smart K, Powell C, Taylor K, Clarke MP, Morgan G, Read JCA. ASTEROID: A New Clinical Stereotest on an Autostereo 3D Tablet. Translational Vision Science and Ophthalmology 2019, 8, 25.
- Ghazaei G, Alameer A, Degenaar P, Morgan G, Nazarpour K. Deep learning-based artificial vision for grasp classification in myoelectric hands. Journal of Neural Engineering 2017, 14(3), 036025.
- Stavrakakis S, Wei L, Guy JH, Morgan G, Ushaw G, Johnson GR, Edwards SA. Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs. Computers and Electronics in Agriculture 2015, 117, 1-7.
- Blewitt W, Brook M, Sharp C, Ushaw G, Morgan G. Towards Consistency of State in MMOGs through SemanticallyAware Contention Management. IEEE Transactions on Emerging Topics in Computing 2014, (99), 1.
- Davison R, Graziadio S, Shalabi K, Ushaw G, Morgan G, Eyre J. Early response markers from video games for rehabilitation strategies. ACM SIGAPP Applied Computing Review 2014, 14(3), 36-43.
- Blewitt W, Ushaw G, Morgan G. Applicability of GPGPU Computing to Real-Time AI Solutions in Games. IEEE Transactions on Computational Intelligence and AI in Games 2013, 5(3), 265-275.
- Parkin SE, Morgan G. Toward reusable SLA monitoring capabilities. Software: Practice and Experience 2012, 42(3), 261-280.
- Morgan G. Challenges of Online Game Development: A Review. Simulation & Gaming 2009, 40(5), 688-710.
- Kistijantoro AI, Morgan G, Shrivastava SK, Little MC. Enhancing an Application Server to Support Available Components. IEEE Transactions on Software Engineering 2008, 34(4), 531-545.
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Book Chapters
- Ushaw G, Davison R, Morgan G. Commodity Video Game Technology in Teletherapy. In: Nakatsu, R; Rauterberg, M; Ciancarini, P, ed. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer, 2017, pp.431-458.
- Shi JQ, Cheng Y, Serradilla J, Morgan G, Lambden C, Ford GA, Price C, Rodgers H, Cassidy T, Rochester L, Eyre JA. Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data. In: Kazayuki Imamura, Shiro Usui, Tomoaki Shirao, Takuji Kasamatsu, Lars Schwabe, Ning Zhong, ed. Brain and Health Informatics. Switzerland: Springer International Publishing, 2013, pp.181-192.
- Morgan G. Chapter 3 Highly Interactive Scalable Online Worlds. In: Zelkowitz, MV, ed. Social Networking and the Web. Burlington, MA; London: Academic Press, 2009, pp.75-120.
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Conference Proceedings (inc. Abstracts)
- Almutairi R, Bergami G, Morgan G. Systematic Literature Review of VANET Simulators: Comparative Analysis, Technological Advancements, and Research Challenges. In: 2024 International Symposium on Parallel Computing and Distributed Systems (PCDS2024). 2024, Singapore: IEEE.
- Almutairi R, Bergami G, Morgan G. IoTSimSecure: Towards an IoT Simulator Supporting Cyber-Threat Detection Algorithms. In: 8th IEEE International Conference on Fog and Edge Computing (ICFEC 2024). 2024, Philadelphia, USA: IEEE.
- Almutairi R, Bergami G, Morgan G, Gillgallon R. Platform for Energy Efficiency Monitoring Electrical Vehicle in Real World Traffic Simulation. In: 2023 IEEE 25th Conference on Business Informatics (CBI). 2023, Prague, Czech Republic: IEEE.
- Appleby S, Bergami G, Morgan G. Enhancing Declarative Temporal Model Mining in Relational Databases: A Preliminary Study. In: IDEAS23: International Database Engineered Applications Symposium Conference. 2023, Heraklion, Crete, Greece: ACM.
- Hassan N, Slight R, Weiand D, Morgan G, Vellinga A, Mamdouh H, Gallier S, Sapey E, Slight S. Developing an AI-predictive model for predicting the likelihood of post-operative infection in surgical patients. In: The Royal Pharmaceutical Society Annual Conference. 2023, Oxford University Press.
- Szydlo T, Jayaraman PP, Li Y, Morgan G, Ranjan R. Tinyrl: Towards reinforcement learning on tiny embedded devices. In: 31st ACM International Conference on Information & Knowledge Management (CIKM '22). 2022, Atlanta, GA, USA: ACM.
- Appleby S, Bergami G, Morgan G. Running Temporal Logical Queries on the Relational Model. In: IDEAS '22: Proceedings of the 26th International Database Engineered Applications Symposium. 2022, Association for Computing Machinery.
- Ushaw G, Davison R, Morgan G. Guidelines and case studies on collaboration with computer game industry for academic research and education. In: 23rd Annual European GAME-ON® Conference (GAME‐ON®'2022). 2022, Lisbon: EUROSIS.
- Hassan N, Slight RD, Bimpong K, Weiand D, Vellinga A, Morgan G, Slight SP. Clinicians' and patients' perceptions of the use of artificial intelligence decision aids to inform shared decision making: a systematic review. In: Public Health Science 2021. 2021, Online: The Lancet Publishing Group.
- Aherne I, Davison R, Ushaw G, Morgan G. Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination. In: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. 2020, Valetta, Malta: VISIGRAPP.
- Brown A, Ushaw G, Morgan G. Aura Projection for Scalable Real-Time Physics. In: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2019, Montreal, Quebec, Canada: ACM.
- Mihut A, Davison R, Ushaw G, Morgan G. Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images. In: 2nd International Conference on Digital Signal Processing ICDSP. 2018, Tokyo, Japan: ACM.
- Xin T, Marris P, Mihut A, Ushaw G, Morgan G. Accurate real-time complex cutting in finite element modeling. In: Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018). 2018, Madeira, Portugal: SciTePress.
- Ushaw G, Sharp C, Hugill J, Rafiq S, Black C, Casanova T, Vancleef K, Read J, Morgan G. Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health. In: Proceedings of the 2017 International Conference on Digital Health (DH '17). 2017, London: ACM.
- Ushaw G, Eyre J, Morgan G. A Paradigm for the Development of Serious Games for Health as Benefit Delivery Systems. In: IEEE 5th International Conference on Serious Games for Health. 2017, Perth, Australia: IEEE.
- Eyre J, Lambden C, Morgan G, Shi J, Serradilla J, Scott M. Upper limb rehabilitation: Positive dose response relationship for therapeutic video games. In: College of Occupational Therapists 39th Annual Conference & Exhibition and Specialist Section – Work Annual Conference. 2015, Brighton, UK: Sage Publications Ltd.
- Shen Qi, Sharp Craig, Blewittt W, Ushaw G, Morgan G. PR-STM: Priority Rule Based Software Transactions for the GPU. In: 21st International Conference on Parallel and Distributed Computing. 2015, Vienna, Austria: Springer.
- Shen Q, Sharp C, Blewitt W, Ushaw G, Morgan G. PR-STM: Priority Rule Based Software Transactions for the GPU. In: Euro-Par 2015: Parallel Processing. 2015, Vienna, Austria: Springer.
- Ushaw G, Davison R, Eyre J, Morgan G. Benchmarking Motion Sensing Devices for Rehabilitative Gaming. In: The 30th ACM/SIGAPP Symposium On Applied Computing. 2015, Salamanca, Spain: ACM.
- Read J, Vancleef K, Serrano-Pedraza I, Morgan G, Sharp C, Clarke M. ASTEROID: Accurate STEReoacuity measurement in the eye clinic. In: 38th European Conference on Visual Perception (ECVP). 2015, Liverpool, UK: Sage Publications Ltd.
- Ghazaei G, Alameer A, Degenaar P, Morgan G, Nazarpour K. An exploratory study on the use of convolutional neural networks for object grasp classification. In: 2nd IET International Conference on Intelligent Signal Processing 2015 (ISP). 2015, London, UK: Institution of Engineering and Technology.
- Ushaw G, Davison R, Eyre J, Morgan G. Adopting Best Practices from the Games Industry in Development of Serious Games for Health. In: 5th International Conference on Digital Health (DH '15). 2015, Florence: ACM.
- Simpson M, Blewitt W, Ushaw G, Morgan G. Utilisation of video game physics techniques in real time simulation of the wheel rail interface for predicted derailment of rail vehicles. In: 15th International Conference on Intelligent Games and Simulation, GAME-ON 2014. 2014, Lincoln, UK: EUROSIS.
- Rhodes C, Blewitt W, Sharp C, Ushaw G, Morgan G. Smart Routing: A Novel Application of Collaborative Path-Finding to Smart Parking Systems. In: IEEE 16th Conference on Business Informatics (CBI), 2014. 2014, Geneva, Italy: IEEE.
- Sharp C, Blewitt W, Morgan G. Resolving Semantic Conflicts in Word Based Software Transactional Memory. In: Euro-Par 2014 Parallel Processing. 2014, Porto, Portugal: Springer.
- Sharp C, Blewitt W, Morgan G. Resolving semantic conflicts in word based software transactional memory. In: European Conference on Parallel Processing. 2014, Porto, Portugal: Springer Verlag.
- Al-Gabbani M, Morgan G, Eyre JA. Positive relationship between duration of action video game play and visuospatial executive function in children. In: 3rd International Conference on Serious Games and Applications for Health (SeGAH). 2014, Rio de Janeiro, Brazil: IEEE.
- Graziadio S, Davison R, Shalabi K, Sahota KMA, Ushaw G, Morgan G, Eyre JA. Bespoke Video Games to Provide Early Response Markers to Identify the Optimal Strategies for Maximizing Rehabilitation. In: Proceedings of the 29th Annual ACM Symposium On Applied Computing. 2014, Gyeongju, Korea: ACM.
- Scott M, Blewitt W, Ushaw G, Shi JQ, Morgan G, Eyre J. Automating assessment in video game teletherapy: Data cutting. In: 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health (CICARE). 2014, Orlando, Florida: IEEE.
- Serradilla J, Shi JQ, Cheng Y, Morgan G, Lambden C, Eyre JA. Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change. In: 3rd International Conference on Serious Games and Applications for Health (SeGAH). 2014, Rio de Janeiro, Brazil: IEEE.
- Eyre J, Serradilla J, Cheng Y, Morgan G, Lambden C, Shi JQ. An algorithm assessing upper limb function after stroke from action video gameplay for remote monitoring of home-based rehabilitation: Validity and sensitivity to change. In: 9th World Stroke Congress. 2014, Istanbul, Turkey: Wiley-Blackwell.
- Ushaw G, Blewitt W, Morgan G. Adopting Commercially Inspired Practices within an Academic Teaching Course: A Case Study of a Computer Games Engineering Degree. In: 6th International Conference on Computer Supported Education. 2014, Barcelona, Spain: INSTICC.
- Brook M, Sharp C, Blewitt W, Ushaw G, Morgan G. Volatility Management of High Frequency Trading Environments. In: 15th IEEE IFIP Conference on Business Informatics (CBI'13). 2013, Vienna, Austria: IEEE Software.
- Brook M, Sharp C, Morgan G. Semantically Aware Contention Management for Distributed Applications. In: 13th International IFIP Conference on Distributed Applications and Interoperable Systems (DAIS 2013). 2013, Florence, Italy: Springer Berlin Heidelberg.
- Solaiman K, Brook M, Ushaw G, Morgan G. Optimistic Concurrency Control for Energy Efficiency in the Wireless Environment. In: The 13th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP). 2013, Vietri sul Mare, Italy: Springer International Publishing.
- Sharp C, Morgan G. Hugh: A Semantically Aware Universal Construction for Transactional Memory Systems. In: Euro-Par 2013 Parallel Processing. 2013, Aachen, Germany: Springer.
- Shi JQ, Cheng Y, Serradilla J, Morgan G, Lambden C, Ford GA, Price C, Rodgers H, Cassidy T, Rochester L, Eyre JA. Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data. In: Brain and Health Informatics. 2013, Maebashi, Japan: Springer.
- Shi JQ, Cheng Y, Serradilla J, Morgan G, Lambden C, Ford GA, Price C, Rodgers H, Cassidy T, Rochester L, Eyre JA. Evaluating functional ability of upper limbs after stroke using video game data. In: International Conference on Brain and Health Informatics. 2013, Maebashi City, Gunma, Japan.
- Ushaw G, Ziogas E, Eyre J, Morgan G. An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity. In: 6th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2013). 2013, Barcelona, Spain: INSTICC.
- Solaiman K, Brook M, Ushaw G, Morgan G. A Read-Write-Validate Approach to Optimistic Concurrency Control for Energy Efficiency of Resource-Constrained Systems. In: 9th International Wireless Communications and Mobile Computing Conference. 2013, Sardinia, Italy: IEEE.
- Solaiman K, Brook M, Ushaw G, Morgan G. A Read-Write-Validate Approach to Optimistic Concurrency Control for Energy Efficiency of Resource Constrained Systems. In: 9th IEEE International Wireless Communications & Mobile Computing Conference (IWCMC 2013). 2013, Calgari, Italy: IEEE.
- Goulding D, Smith R, Clark L, Ushaw G, Morgan G. Real-Time Ambient Occlusion on the Playstation3. In: 7th International Joint Conference on Computer Vision, Imaging and Computer Graphic Theory and Application (VISIGRAPP 2012). 2012, Rome, Italy.
- Abushnagh Y, Brook M, Sharp C, Ushaw G, Morgan G. Liana: A Framework That Utilizes Causality to Schedule Contention Management across Networked Systems. In: On the Move to Meaningful Internet Systems: OTM 2012. Confederated International Conferences: CoopIS, DOA-SVI and ODBASE 2012. 2012, Rome, Italy: Springer.
- Kenwirght B, Davison R, Morgan G. Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations. In: The Third International Conference on Creative Content Technologies (CONTENT). 2011, Rome, Italy: IARIA.
- Solaiman K, Morgan G. Later Validation/Earlier Write: Concurrency Control for Resource-Constrained Systems with Real-Time Properties. In: IEEE 30th Symposium on Reliable Distributed Systems Workshops. 2011, Madrid, Spain: IEEE.
- Kenwright B, Davison R, Morgan G. Dynamic Balancing and Walking for Real-Time 3D Characters. In: Motion in Games: 4th International Conference (MIG). 2011, Edinburgh, UK: Springer.
- Mazzucco M, Morgan G, Panzieri F, Sharp C. Engineering distributed shared memory middleware for Java. In: On the Move to Meaningful Internet Systems. 2009, Springer.
- Clarke D, Morgan G. E-Commerce with Rich Clients and Flexible Transactions. In: 1st International Workshop on Software Technologies for Future Dependable Distributed Systems (STFSSD). 2009, Tokyo, Japan: IEEE Computer Society.
- Zhu L, Morgan G. Runtime Evolution for Online Gaming: A Case Study using JBoss and Drools. In: GDTW: 6th International Game Design and Technology Workshop and Conference. 2008, Liverpool, UK: School of Computing and Mathematical Sciences, Liverpool John Moores University.
- Martin D, Van Moorsel A, Morgan G. Efficient Resource Management for Game Server Hosting. In: Proceedings of the 11th IEEE Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing (ISORC). 2008, Orlando, Florida: IEEE.
- Parkin SE, Andras P, Morgan G. Evolutionary optimization of parameters for distributed virtual environments. In: IEEE Congress on Evolutionary Computation (CEC). 2007, Singapore: IEEE.
- Parkin S, Ingham D, Morgan G. A message oriented middleware solution enabling non-repudiation evidence generation for reliable web services. In: Service Availability: 4th International Service Availability Symposium (ISAS). 2007, Durham, New Hampshire, USA: Springer.
- Kistijantoro AI, Morgan G, Shrivastava SK. Transaction manager failover: A case study using JBOSS application server. In: On the Move to Meaningful Internet Systems. 2006, Montpellier, France: Springer.
- Parkin S E, Andras P, Morgan G. Managing Missed Interactions in Distributed Virtual Environments. In: Virtual Environments 2006: 12th Eurographics Symposium on Virtual Environments. 2006, Lisbon, Portugal: Eurographics Association.
- Lu F, Parkin S, Morgan G. Load Balancing for Massively Multiplayer Online Games. In: 5th ACM SIGCOMM Workshop on Network and System Support for Games. 2006, Singapore: ACM.
- Morgan G, Storey K. Scalable Collision Detection for Massively Multiplayer Online Games. In: IEEE 19th International Conference on Advanced Information Networking and Applications (AINA). 2005, Taipei, Taiwan: IEEE Computer Society.
- Morgan G, Parkin S, Molina-Jimenez C, Skene J. Monitoring Middleware for Service Level Agreements in Heterogeneous Environments. In: Challenges of Expanding Internet: E-Commerce, E-Business, and E-Government. 5th IFIP Conference on e-Commerce, e-Business, and e-Government (I3E). 2005, Poznan, Poland: Springer.
- Morgan G, Lu F, Storey K. Interest Management Middleware for Networked Games. In: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D). 2005, Washington, DC: ACM SIGGRAPH.
- Morgan G, Smith R (eds.). Workshop on Quality of Service for Application Servers (QoSAS). 2004, Jurerê Beach Village, Santa Catarina Island, Brazil.
- Morgan G, Storey K, Lu FY. Expanding spheres: A collision detection algorithm for interest management in networked games. In: Third International Conference on Entertainment Computing (ICEC). 2004, Eindhoven, Netherlands: Springer.
- Storey K, Lu F, Morgan G. Determining Collisions between Moving Spheres for Distributed Virtual Environments. In: Proceedings of the Computer Graphics International Conference (CGI). 2004, Crete, Greece: IEEE.
- Morgan G, Lu F. Predictive Interest Management: An Approach to Managing Message Dissemination for Distributed Virtual Environments. In: First International Workshop on Interactive Rich Media Content Production: Architectures, Technologies, Applications, Tools (Richmedia). 2003, Lausanne, Switzerland.
- Woodman S, Morgan G, Parkin S. Portal Replication for Web Application Availability Via SOAP. In: 8th IEEE International Workshop on Object-Oriented Real-time Dependable Systems (WORDS). 2003, Guadalajara, Mexico: IEEE Computer Society.
- Kistijantoro AI, Morgan G, Shrivastava SK, Little MC. Component Replication in Distributed Systems: a Case study using Enterprise Java Beans. In: 22nd International Symposium On Reliable Distributed Systems (SRDS). 2003, Florence, Italy: IEEE Computer Society Press.
- Ezhilchelvan P, Khayyambashi M-R, Morgan G, Palmer D. Measuring the cost of scalability and reliability for Internet-based, server-centered applications. In: Proceedings of the Workshop on Object-Oriented Real-Time Dependable Systems (WORDS). 2001, Rome: IEEE.
- Ezhilchelvan PD, Morgan G. A Dependable Distributed Auction System: Architecture and an Implementation Framework. In: 5th International Symposium on Autonomous Decentralized Systems (ISADS). 2001, Dallas, Texas, USA: IEEE Computer Society Press.
- Morgan G, Ezhilchelvan PD. Policies for Using Replica Groups and their Effectiveness over the Internet. In: 2nd International Workshop on Networked Group Communication (NGC). 2000, Stanford University, Palo Alto, California, USA: ACM Press.
- Morgan G, Ezhilchelvan PD. Issues in designing group invocation and management policies for using replica groups over the Internet. In: International 19th Symposium on Reliable Distributed Systems (SRDS). 2000, Nürnberg, Germany.
- Morgan G, Ezhilchelvan PD. Issues in designing group invocation and management policies for using replica groups over the Internet. In: International SRDS Workshop on Dependable System Middleware and Group Communication (DSMGC), held as part of the 19th IEEE Symposium on Reliable Distributed Systems (SRDS). 2000, Nürnberg, Germany: IEEE Computer Society.
- Morgan G, Rischbeck T. Implementing Scalable Networked Virtual Environments using Replicated VRML Servers. In: International SRDS Workshop on Object-Oriented Reliable Distributed Systems (WOODS), held as part of the 19th IEEE Symposium on Reliable Distributed Systems (SRDS). 2000, Nürnberg, Germany: IEEE Computer Society.
- Morgan G, Shrivastava SK. Implementing flexible object group invocation in networked systems. In: International Conference on Dependable Systems and Networks (DSN). 2000, New York, NY, US: IEEE Computer Society.
- Morgan G, Shrivastava SK, Ezhilchelvan PD, Little MC. Design and Implementation of a CORBA Fault-Tolerant Object Group Service. In: Distributed applications and interoperable systems II : IFIP TC6 WG6.1 second International Working Conference on Distributed Applications and Interoperable Systems (DAIS'99). 1999, Helsinki, Finland: Kluwer Academic Publishers.
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Reports
- Solaimain K, Brook M, Ushaw G, Morgan G. Optimistic Concurrency Control for Energy Efficiency in the Wireless Environment. Newcastle upon Tyne: School of Computing Science, University of Newcastle upon Tyne, 2013. School of Computing Science Technical Report Series 1402.
- Morgan G, Lee JK. Controversy in Video Game Invention: The Infallible Pioneer Patents. Newcastle upon Tyne: School of Computing Science, University of Newcastle upon Tyne, 2009. School of Computing Science Technical Report Series 1173.
- Morgan G. [PhD Thesis] A Middleware Service for Fault-Tolerant Group Communications. Newcastle upon Tyne: Department of Computing Science, University of Newcastle upon Tyne, 1999.
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Reviews
- Hassan N, Slight RD, Morgan G, Bates DW, Gallier S, Sapey E, Slight SP. A road map for clinicians to develop and evaluate AI predictive models to inform clinical decision making. BMJ Health & Care Informatics 2023, 30(1), e100784.
- Garske CA, Dyson M, Dupan S, Morgan G, Nazarpour K. Serious games are not serious enough for myoelectric prosthetics. JMIR Serious Games 2021, 9(4), e28079.
- Hassan N, Slight R, Weiand D, Vellinga A, Morgan G, Aboushareb F, Slight SP. Preventing sepsis; how can artificial intelligence inform the clinical decision-making process? A systematic review. International Journal of Medical Informatics 2021, 150, 104457.