Module Catalogue

CSC3731 : Human Computer Interaction: Interaction Design

  • Offered for Year: 2025/26
  • Available to incoming Study Abroad and Exchange students
  • Module Leader(s): Dr Ahmed Kharrufa
  • Lecturer: Dr Ian Johnson
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters

Your programme is made up of credits, the total differs on programme to programme.

Semester 1 Credit Value: 20
ECTS Credits: 10.0
European Credit Transfer System

Aims

• To give students an understanding of Interaction Design practice and its application to a variety of
application areas including ubiquitous computing, tangible interactions, and social interactions.

• To give students an understanding of relevant Interaction Design theories.

• To equip students with a skill set in practices of Interaction Design including understanding users,
prototyping, and evaluation.

• To expose the students to the issues of privacy and ethics in relation to digital technologies and how they
relate to specific design decisions.

• To give students experience in GUI design on multiple platforms.

• To give students experience of, and to develop skills in, working in collaborative design teams.

Outline Of Syllabus

• Understanding users and user requirements.
• Fieldwork for design and evaluation.
• Models, theories, and frameworks of interaction design.
• Design principles.
• Methods for designing with and for users.
• Design considerations for ubiquitous technologies, wearables, tangibles user interfaces, interactive
surfaces, and natural user interfaces.
• Designing for specific application areas such as user experience and social interactions.
• Prototyping.
• Expert and user evaluation techniques.
• Data, ethics and privacy.

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Guided Independent StudyAssessment preparation and completion301:0030:00Coursework development and preparation of individual report.
Structured Guided LearningLecture materials101:0010:00A combination of short recordings of lecture material, slides and/or text published on Canvas each week.
Guided Independent StudyAssessment preparation and completion151:0015:00Coursework group work development and preparation and group presentation.
Scheduled Learning And Teaching ActivitiesLecture112:0022:00Opportunities for in person discussions and Q & A about the topics covered during the week.
Guided Independent StudyAssessment preparation and completion102:0020:00Skills practice - practical independent individual work.
Guided Independent StudyDirected research and reading103:0030:00Reading preparation for in person, practicals and live sessions.
Scheduled Learning And Teaching ActivitiesPractical112:0022:00Practical (in person) classes to carry out group activities.
Guided Independent StudyIndependent study391:0039:00Background reading.
Scheduled Learning And Teaching ActivitiesScheduled on-line contact time121:0012:00Online tutorials around using prototyping tools such as Figma.
Total200:00
Teaching Rationale And Relationship

In each week, students will be provided with online learning material (short videos, slides and/or text) that will be used to introduce the learning material and for demonstrating the key concepts by example.

Lectures sessions will provide opportunities to discuss the materials covered in the week and for live questions and answers about these topics.

Students will be expected to read suggested material or engage with suggested online media resources in preparation for seminar sessions. Students are expected to widen their knowledge beyond the content of lecture notes and seminar material through wider self-directed background reading.

Seminars will provide an environment to discuss published research and online material providing students opportunities to be exposed to different perspective about the covered topics and to engage in critical discussions around these topics.

Practical classes will develop skills through hands-on experience of interaction design techniques and developing GUI design on multiple platforms. These will also promote group working skills. Students will be expected to spend significant time in completing work between practical classes, which will be used towards their coursework.

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Design/Creative proj1M30Group showcase of early technology concepts in response to a design brief (equivalent to 1000 words).
Design/Creative proj1M70Individual report (equiv 2500 words) Individual report of design work in response to a design brief.
Zero Weighted Pass/Fail Assessments
Description When Set Comment
Practical/lab reportMFeedback on practical activities. Submitted responses will be signed-off. To progress , students must have at least 60% signed off.
Assessment Rationale And Relationship

The students will be given a design brief and are expected to submit a design report in response to the design brief.

The first submission is a group submission and showcase demonstrating the ideation process and initial design(s). This will give an opportunity to give early feedback on the design direction before proceeding with their ideas for the second coursework.

The second submission is an individual report demonstrating the application of knowledge and skills acquired throughout the module to the students designs.

The formative assessment will give students as much feedback as possible before submitting the final report.

These assessments will ensure that students have hands-on experience in advanced user-centred design process that is both field and theory informed. The hands-on practical nature of human computer interaction practice necessitates a coursework based evaluation, rather than a written exam.

Reading Lists

Timetable