CSC8503 : Advanced Game Technologies
- Offered for Year: 2024/25
- Module Leader(s): Dr Rich Davison
- Lecturer: Dr Gary Ushaw
- Owning School: Computing
- Teaching Location: Newcastle City Campus
Semesters
Your programme is made up of credits, the total differs on programme to programme.
Semester 1 Credit Value: | 20 |
ECTS Credits: | 10.0 |
European Credit Transfer System |
Aims
To equip students with an understanding of the main aspects of real-time simulation programming allowing students to write and maintain code that presents real-time simulation representations.
Outline Of Syllabus
The syllabus will cover: collision detection, physics, and artificial intelligence.
Teaching Methods
Teaching Activities
Category | Activity | Number | Length | Student Hours | Comment |
---|---|---|---|---|---|
Scheduled Learning And Teaching Activities | Lecture | 12 | 1:00 | 12:00 | Traditional Present in Person lectures |
Structured Guided Learning | Academic skills activities | 20 | 1:00 | 20:00 | Exercises and practical work – achieved using provided literature and online resources |
Scheduled Learning And Teaching Activities | Practical | 12 | 2:00 | 24:00 | Present in person computer classroom |
Guided Independent Study | Project work | 80 | 1:00 | 80:00 | Coursework - carrying out significant coursework that account for all the module assessment |
Guided Independent Study | Independent study | 20 | 1:00 | 20:00 | Background reading – allowing students to deepen and broaden their understanding |
Guided Independent Study | Independent study | 44 | 1:00 | 44:00 | Lecture materials follow-up – allowing students to reflect on their participation in the module |
Total | 200:00 |
Teaching Rationale And Relationship
Lectures will be used to present the theoretical underpinnings of each of the major topics explored in the module, and will be used as an opportunity to discuss the wider context of the module.
Present in-person practical sessions are used to allow students to work through working examples of the major module topics, and to gain experience in working with a large pre-existing codebase.
Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.
To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.
Students aiming for distinction marks are expected to widen their knowledge beyond the content of the provisioned learning material through additional background reading.
Assessment Methods
The format of resits will be determined by the Board of Examiners
Other Assessment
Description | Semester | When Set | Percentage | Comment |
---|---|---|---|---|
Practical/lab report | 1 | M | 100 | Simulation coursework (80 hours) |
Formative Assessments
Formative Assessment is an assessment which develops your skills in being assessed, allows for you to receive feedback, and prepares you for being assessed. However, it does not count to your final mark.
Description | Semester | When Set | Comment |
---|---|---|---|
Computer assessment | 1 | M | Optional VLE Quizzes |
Assessment Rationale And Relationship
Since simulation is a practical subject, development skills need to be assessed by coursework. Students must demonstrate an understanding of the issues associated with the practicalities of real-time physics and AI and be able to demonstrate the application of this understanding to create realistic simulations to match modern game scenarios.
Formative assessment delivered through the VLE can be used to check understanding of the theory, to contrast with the practical knowledge demonstrated through the development of assessed coursework software.
Reading Lists
Timetable
- Timetable Website: www.ncl.ac.uk/timetable/
- CSC8503's Timetable