CSC8599 : Project and Dissertation in Computer Game Engineering
- Offered for Year: 2024/25
- Module Leader(s): Professor Graham Morgan
- Owning School: Computing
- Teaching Location: Newcastle City Campus
Semesters
Your programme is made up of credits, the total differs on programme to programme.
Semester 2 Credit Value: | 20 |
Semester 3 Credit Value: | 60 |
ECTS Credits: | 40.0 |
European Credit Transfer System |
Aims
To enable students to utilise the knowledge acquired in all the previous modules of the computer game engineering programme to carry out challenging project work in the area of computer game engineering.
Outline Of Syllabus
Students are expected to choose a project from a list offered by potential supervisors, who could be from the School or from Industry. Suitable projects involve students learning about some aspect of producing an engineered solution to a challenging computer game related problem and applying what they've learned to solve such a problem.
Teaching Methods
Teaching Activities
Category | Activity | Number | Length | Student Hours | Comment |
---|---|---|---|---|---|
Guided Independent Study | Assessment preparation and completion | 100 | 1:00 | 100:00 | Preparing and finalising deliverables for submission |
Guided Independent Study | Project work | 695 | 1:00 | 695:00 | Undertaking project |
Scheduled Learning And Teaching Activities | Drop-in/surgery | 8 | 0:30 | 4:00 | PiP Supervisor meetings |
Scheduled Learning And Teaching Activities | Module talk | 1 | 1:00 | 1:00 | PiP Introduction to module with Q&A |
Total | 800:00 |
Teaching Rationale And Relationship
Regular one-to-one meetings with project supervisor and industrial partners will provide the setting for achieving the learning outcomes. In addition, the learning outcomes have already been covered in earlier modules and therefore this module is viewed as “putting to work” skills learnt earlier in the programme.
Assessment Methods
The format of resits will be determined by the Board of Examiners
Other Assessment
Description | Semester | When Set | Percentage | Comment |
---|---|---|---|---|
Dissertation | 3 | M | 50 | Dissertation (20 pages) (50 hours) |
Design/Creative proj | 3 | M | 50 | Software (50 hours) |
Assessment Rationale And Relationship
The dissertation serves as a critical platform for the student to showcase their ability to articulate their work in a manner that is reproducible and understandable to others, particularly in a technical context. This aspect of the dissertation is pivotal as it reflects the student's grasp of the subject matter and their proficiency in communicating complex ideas and methodologies in a clear, concise, and technical style.
Moreover, the software developed as part of the dissertation is a tangible demonstration of the student's programming skills and their capability to engineer a solution. It is a testament to their practical application of theoretical knowledge, problem-solving abilities, and creativity in tackling advanced project challenges. The software's sophistication and functionality indicate the student's technical acumen and understanding of the nuances of software development.
The dissertation and the accompanying software collectively provide a comprehensive overview of the student's technical prowess. They showcase the student's ability to conceptualise and articulate a complex technical idea and bring it to fruition through a well-engineered software solution. This dual demonstration of theoretical understanding and practical application sets apart a well-executed dissertation in computer science and related disciplines.
Reading Lists
Timetable
- Timetable Website: www.ncl.ac.uk/timetable/
- CSC8599's Timetable