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Module

CSC8508 : Engineering Gaming Solutions within a Team

  • Offered for Year: 2025/26
  • Module Leader(s): Dr Gary Ushaw
  • Lecturer: Dr Rich Davison
  • Teaching Assistant: Mr Dawei Wang
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters

Your programme is made up of credits, the total differs on programme to programme.

Semester 2 Credit Value: 20
ECTS Credits: 10.0
European Credit Transfer System

Aims

The module allows students to work as a group - pooling the talents of individuals - to accomplish a task that involves rising up to design and implementation challenges.

Outline Of Syllabus

The syllabus will cover:

• Effective teamwork.
• Design and implementation approaches in the games industry.
• Presentation skills.

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Guided Independent StudyAssessment preparation and completion601:0060:00Practical follow-up.
Guided Independent StudyDirected research and reading501:0050:00Coursework.
Scheduled Learning And Teaching ActivitiesSmall group teaching401:0040:00Practical (in person).
Guided Independent StudyProject work501:0050:00Coursework.
Total200:00
Teaching Rationale And Relationship

Small group teaching will be used to aid students in building and constructing a successful approach to collaborative software design study and reflective approaches employed to enable students to achieve individual ability and scope within the team.

This is completely practical subject based on guided teamwork in an industrial setting to demonstrate independent learning. It is important that the learning materials are supported by a complete hands-on opportunity reinforced by reflective study. Students are expected to spend time on coursework outside timetabled practical classes.

Students aiming for distinction marks are expected to widen their knowledge beyond the content of what has been presented throughout the module through extensive use of background reading.

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Design/Creative proj2M100Final Build (100 Hours).
Assessment Rationale And Relationship

Since this module is focussed on teamwork employed to develop a video game this module is assessed via creative exercises.

There is not a set formative assessment however formative feedback is provided throughout the module.

Reading Lists

Timetable