Computer Game Engineering MSc
Gain the skills to become a software engineer in game engine technologies, real-time graphics programming and simulation technologies with our Computer Game Engineering MSc.
You are currently viewing course information for entry year:
Start date(s):
- September 2025
Overview
In collaboration with a number of high-profile industry leaders and computer game innovators, we have created an advanced Master's in game development. This Master's produces graduates with the potential to become future leaders in the global computer games industry.
The game engineering course is for honours graduates in computer science or a discipline with significant computing and/or mathematical content, such as:
- computing
- information systems
- mathematics
- engineering
- systems engineering
- physics
Develop the skills and knowledge to create computer game software. You'll gain an international perspective on the latest advancements in computer game development.
You'll benefit from:
- an industrial advisory board made up of high-profile UK game companies
- the opportunity to meet game developers from across the UK
- a technical focus on game engineering and programming
We'll encourage you to get involved in the life and community of the School. You'll participate in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career.
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Important information
We've highlighted important information about your course. Please take note of any deadlines.
Please rest assured we make all reasonable efforts to provide you with the programmes, services and facilities described. However, it may be necessary to make changes due to significant disruption, for example in response to Covid-19.
View our Academic experience page, which gives information about your Newcastle University study experience for the academic year 2024-25.
See our terms and conditions and student complaints information, which gives details of circumstances that may lead to changes to programmes, modules or University services.
Qualifications explained
Find out about the different qualification options for this course.
An MSc is a taught Master’s degree. It usually involves the study of a science-related subject. It typically includes:
- subject-specific taught modules
- a dissertation or research project of approximately 15,000 – 18,000 words
You'll usually study an MSc full-time over 12 months.
A Master of Science is typically awarded for the successful completion of 120 credits of taught modules and a 60-credit dissertation or research project.
Find out about different types of postgraduate qualifications.
What you'll learn
There are three phases in the course.
Phase one
Phase one (60 credits) will introduce core knowledge and skills through modules in:
- programming
- graphics
- game technologies
You'll also undertake a substantial amount of supervised and unsupervised practical work.
Phase two
During phase two (40 credits), we emphasise the practice of computer game development through modules in:
- skills, tools and techniques for the game industry
- the development of a computer game (team exercise)
- industry seminars from across the games industry
Phase three
Phase three (80 credits) is the individual system development or research project.
Modules
You will study modules on this course. A module is a unit of a course with its own approved aims and outcomes and assessment methods.
Module information is intended to provide an example of what you will study.
Our teaching is informed by research. Course content changes periodically to reflect developments in the discipline, the requirements of external bodies and partners, and student feedback.
Full details of the modules on offer will be published through the Programme Regulations and Specifications ahead of each academic year. This usually happens in May.
To find out more please see our terms and conditions.
Optional modules availability
Some courses have optional modules. Student demand for optional modules may affect availability.
How you'll learn
You’ll be taught using a range of methods, including:
- lectures
- seminars
- practical labs
- workshop sessions
- group work
Depending on your modules, you'll be assessed through a combination of:
- Design or creative project
- Dissertation
- Professional skills assessments
- Practical lab report
- Report
The course culminates in a project and dissertation in computer game engineering. This five-month project gives you a real opportunity to develop your knowledge and skills.
You'll also gain work experience in a research or development team. You can carry out your project in:
- one of the research groups at Newcastle University
- an industry laboratory
- your place of work
You'll have one-to-one supervision from an experienced member of staff. You'll also be supported by supervision from industry partners as required. For your project you may collaborate with developers in the game industry who make up the course's industrial advisory board.
The School of Computing has a dedicated Wellbeing Advisor who understands the needs of our students.
They can be a confidential listening ear and provide guidance on a range of wellbeing issues.
Your teaching and learning is also supported by Canvas. Canvas is a Virtual Learning Environment. You'll use Canvas to submit your assignments and access your:
- module handbooks
- course materials
- groups
- course announcements and notifications
- written feedback
Throughout your studies, you’ll have access to support from:
- peers
- academics
- personal tutors
- our University Student Services Team
- student representatives
You'll also be assigned an academic member of staff. They will be your personal tutor throughout your time with us. They can help with academic and personal issues.
The staff delivering this course are internationally recognised for their contributions to:
- online gaming
- graphics and simulation
- artificial intelligence
- programming
- human-computer interaction
The School of Computing has an outstanding track record of research related to the development of computer game technologies. The content of this Master's is based on cutting-edge research led by our academic staff.
Our staff also have strong links with industry leaders, many of which actively recruit our graduates.
Your development
Throughout the course, you will have the opportunity to meet and learn from industry experts and our industrial advisory board.
You will hone your professional, research and practical skills through specialist modules that aim to create well-rounded graduates.
You will have access to number of work experience opportunities through our links with industry and our award-winning Careers Service.
Your future
Careers
Graduates from this course have gone on to undertake various roles within 15 months of graduation, including:
- Programmer at Coconut Lizard
- Associate Audio Programmer at Creative Assembly
- Systems Designer at Rockstar North
- Mechanics Programmer at TT Games
- Game Programmer at Ubisoft
- Game Programmer at Red Kite Games
- Game Designer at ByteDance
Our graduates have progressed into senior roles such as:
- Senior Open World Designer at Rockstar
- Technical Director at Electronic Arts
- Graphics Programmer at Remedy
Further study
This course provides a route into PhD level study, offering a robust foundation in both theoretical and applied aspects of Computer Game Engineering. Graduates will be well-prepared to pursue advanced research opportunities and contribute to the academic community through doctoral programmes.
Our Careers Service
Our award-winning Careers Service is one of the largest and best in the country, and we have strong links with employers. We provide an extensive range of opportunities to all students through our ncl+ initiative.
Quality and ranking
All professional accreditations are reviewed regularly by their professional body
From 1 January 2021 there is an update to the way professional qualifications are recognised by countries outside of the UK
Facilities
Gaming hardware and facilities
The School of Computing has a specialist gaming laboratory dedicated to the Computer Game Engineering MSc, including PC workstations and Sony PlayStation 5 development hardware.
Virtual reality hardware is available for students working on relevant projects in phase three.
Urban Sciences Building
The School of Computing is based in the £58 million Urban Sciences Building (USB), a flagship development located on the £350 million Newcastle Helix regeneration site in the heart of Newcastle. It brings together:
- academia
- the public sector
- communities
- business and industry
Postgraduate student facilities
As a Master's student, you'll have access to specialist teaching spaces and facilities in the USB. These are only available to postgraduate students.
Wellbeing and inclusivity are at the heart of our School. The USB has several wellbeing spaces for students, including:
- The Retreat: A sensory space with relaxing stimuli to distract from busy student life.
- Wellbeing room: Designed for relaxation and quiet time. Here you can take a moment to breathe and unwind. It can also be used by students with special medical requirements.
- Prayer room: For all faiths and none, this space can be used for prayer or quiet reflection.
Fees and funding
Tuition fees for 2025 entry (per year)
As a general principle, you should expect the tuition fee to increase in each subsequent academic year of your course, subject to government regulations on fee increases and in line with inflation.
Depending on your residency history, if you’re a student from the EU, other EEA or a Swiss national, with settled or pre-settled status under the EU Settlement Scheme, you’ll normally pay the ‘Home’ tuition fee rate and may be eligible for Student Finance England support.
EU students without settled or pre-settled status will normally be charged fees at the ‘International’ rate and will not be eligible for Student Finance England support.
If you are unsure of your fee status, check out the latest guidance here.
Scholarships
We support our EU and international students by providing a generous range of Vice-Chancellor's automatic and merit-based scholarships. See our searchable postgraduate funding page for more information.
What you're paying for
Tuition fees include the costs of:
- matriculation
- registration
- tuition (or supervision)
- library access
- examination
- re-examination
- graduation
Find out more about:
If you are an international student or a student from the EU, EEA or Switzerland and you need a visa to study in the UK, you may have to pay a deposit.
You can check this in the How to apply section.
If you're applying for funding, always check the funding application deadline. This deadline may be earlier than the application deadline for your course.
For some funding schemes, you need to have received an offer of a place on a course before you can apply for the funding.
Search for funding
Find funding available for your course
Entry requirements
The entrance requirements below apply to 2025 entry.
Qualifications from outside the UK
English Language requirements
Admissions policy
This policy applies to all undergraduate and postgraduate admissions at Newcastle University. It is intended to provide information about our admissions policies and procedures to applicants and potential applicants, to their advisors and family members, and to staff of the University.
University Admissions Policy and related policies and procedures
Credit transfer and Recognition of Prior Learning
Recognition of Prior Learning (RPL) can allow you to convert existing relevant university-level knowledge, skills and experience into credits towards a qualification. Find out more about the RPL policy which may apply to this course
How to apply
Using the application portal
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Get in touch
Questions about this course?
If you have specific questions about this course you can contact:
Admissions Secretary
Telephone: +44 (0) 191 208 2736
Email: computing.admissions@ncl.ac.uk
School of Computing
ncl.ac.uk/computing
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