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Computer Game Engineering MSc

Gain the skills to become a software engineer in game engine technologies, real-time graphics programming and simulation technologies with our Computer Game Engineering MSc.

You are currently viewing course information for entry year:


Start date(s):

  • September 2025
Virtual Open Day. Wednesday 27 November. 10.30 - 13.00 & 16.00 - 18.30 (GMT)

Overview

In collaboration with a number of high-profile industry leaders and computer game innovators, we have created an advanced Master's in game development. This Master's produces graduates with the potential to become future leaders in the global computer games industry.

The game engineering course is for honours graduates in computer science or a discipline with significant computing and/or mathematical content, such as:

  • computing
  • information systems
  • mathematics
  • engineering
  • systems engineering
  • physics

Develop the skills and knowledge to create computer game software. You'll gain an international perspective on the latest advancements in computer game development.

You'll benefit from:

  • an industrial advisory board made up of high-profile UK game companies
  • the opportunity to meet game developers from across the UK
  • a technical focus on game engineering and programming

We'll encourage you to get involved in the life and community of the School. You'll participate in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career.

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Important information

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Qualifications explained

Find out about the different qualification options for this course.

What you'll learn

There are three phases in the course.

Phase one

Phase one (60 credits) will introduce core knowledge and skills through modules in:

  • programming
  • graphics
  • game technologies

You'll also undertake a substantial amount of supervised and unsupervised practical work.

Phase two

During phase two (40 credits), we emphasise the practice of computer game development through modules in:

  • skills, tools and techniques for the game industry
  • the development of a computer game (team exercise)
  • industry seminars from across the games industry

Phase three

Phase three (80 credits) is the individual system development or research project.

Modules

You will study modules on this course. A module is a unit of a course with its own approved aims and outcomes and assessment methods.

How you'll learn

Your development

Throughout the course, you will have the opportunity to meet and learn from industry experts and our industrial advisory board.

You will hone your professional, research and practical skills through specialist modules that aim to create well-rounded graduates.

You will have access to number of work experience opportunities through our links with industry and our award-winning Careers Service.

Your future

Careers

Graduates from this course have gone on to undertake various roles within 15 months of graduation, including:

  • Programmer at Coconut Lizard
  • Associate Audio Programmer at Creative Assembly
  • Systems Designer at Rockstar North
  • Mechanics Programmer at TT Games
  • Game Programmer at Ubisoft
  • Game Programmer at Red Kite Games
  • Game Designer at ByteDance

Our graduates have progressed into senior roles such as:

  • Senior Open World Designer at Rockstar
  • Technical Director at Electronic Arts
  • Graphics Programmer at Remedy

Further study

This course provides a route into PhD level study, offering a robust foundation in both theoretical and applied aspects of Computer Game Engineering. Graduates will be well-prepared to pursue advanced research opportunities and contribute to the academic community through doctoral programmes.

Our Careers Service

Our award-winning Careers Service is one of the largest and best in the country, and we have strong links with employers. We provide an extensive range of opportunities to all students through our ncl+ initiative.

Visit our Careers Service website

Quality and ranking

All professional accreditations are reviewed regularly by their professional body

Facilities

Gaming hardware and facilities

The School of Computing has a specialist gaming laboratory dedicated to the Computer Game Engineering MSc, including PC workstations and Sony PlayStation 5 development hardware.

Virtual reality hardware is available for students working on relevant projects in phase three.

Urban Sciences Building

The School of Computing is based in the £58 million Urban Sciences Building (USB), a flagship development located on the £350 million Newcastle Helix regeneration site in the heart of Newcastle. It brings together:

  • academia
  • the public sector
  • communities
  • business and industry

Postgraduate student facilities

As a Master's student, you'll have access to specialist teaching spaces and facilities in the USB. These are only available to postgraduate students.

Wellbeing and inclusivity are at the heart of our School. The USB has several wellbeing spaces for students, including:

  • The Retreat: A sensory space with relaxing stimuli to distract from busy student life.
  • Wellbeing room: Designed for relaxation and quiet time. Here you can take a moment to breathe and unwind. It can also be used by students with special medical requirements.
  • Prayer room: For all faiths and none, this space can be used for prayer or quiet reflection.

Fees and funding

Tuition fees for 2025 entry (per year)

What you're paying for

Tuition fees include the costs of:

  • matriculation
  • registration
  • tuition (or supervision)
  • library access
  • examination
  • re-examination
  • graduation

Find out more about:

Search for funding

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Entry requirements

The entrance requirements below apply to 2025 entry.

Qualifications from outside the UK

English Language requirements

Admissions policy

This policy applies to all undergraduate and postgraduate admissions at Newcastle University. It is intended to provide information about our admissions policies and procedures to applicants and potential applicants, to their advisors and family members, and to staff of the University.

University Admissions Policy and related policies and procedures

Credit transfer and Recognition of Prior Learning

Recognition of Prior Learning (RPL) can allow you to convert existing relevant university-level knowledge, skills and experience into credits towards a qualification. Find out more about the RPL policy which may apply to this course

How to apply


Using the application portal

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Get in touch

Questions about this course?

If you have specific questions about this course you can contact:

Admissions Secretary
Telephone: +44 (0) 191 208 2736
Email: computing.admissions@ncl.ac.uk
School of Computing
ncl.ac.uk/computing

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